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Diablo III Inferno Group Thread
Today, 09:03 AM
Welcome to Insane Difficulty!
This website is a community of people who enjoy difficult games. We create and categorize mods of existing games to make them more challenging. We also challenge ourselves to play games with limitations to make the experience more rewarding. The members here love being challenged and love overcoming difficulty by mastering games. If you have ever felt disappointed with a game because it was too easy for you, or it did not give you the challenge you were looking for, this site is for you.
If you are new, introduce yourself on the Forum, hang out in the Chat, browse the Wiki or compete in the Arcade.
Latest News
WOTL 1.3 - The Expansion Pack
Apr 01 2012 03:00 AM | Archael in News
Today DrBretto has released a major content update for the War of The Lions version of 1.3.
Patch version has been increased to 1.3.1.0 to reflect the new content.
DOWNLOAD
- New Statuses
- New WOTL Items
- New Jobs (playable and enemy)
- New Monsters
- New Bosses
- New Mechanics
- Imported 50+ Arena Battles from PSX 1.3
- Tons of new stuff that would make this list too long
Check out the full list of changes in the beta release thread.
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NEW MOD: Final Fantasy VI Dancing Mad
Feb 18 2012 03:00 AM | Archael in News
Auraplatonic's project to rebalance and add challenge to Final Fantasy VI is now ready to be played! Taking his experiences with the game, he's made the following changes (summarized)
- Make all abilities viable.
- Make each character individual, and not the same OP combo they all reached in the end game.
- Class oriented character development.
- Rebalanced damage system and more durable enemies.
- Nerfed endgame stuff like 9999x8 lolmode.
- Fix physical evade.
- Minimized Esper boost.
More details here.
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Difficulty Review: Final Fantasy VII HardType
Jan 24 2012 06:00 AM | auraplatonic in NewsFinal Fantasy VII...a game that began a new generation of RPGs. At the time I got this game I had an N64, waiting patiently for the anticipated "Zelda 64" that kept getting pushed back. I was an avid Final Fantasy fan at the time, playing through all the main titles to that point. When I saw FF7 come out...it was too much to resist. I walked through the snow to the flea market, about a 30 minute walk to trade in my N64 and my games for a Playstation and Final Fantasy VII. I was in 8th grade then and spent the next 2 weeks playing the game as long as I could, finally beating it and the wrestling Emerald Weapon before beating Ruby finally one day before school.
Difficulty wise for me back then it was ok, a couple bosses kept me on my toes but the big prize was killing the weapons. They were the most difficult enemies I had fought in a game to that point and to kill them was pretty special to me. I have played FF7 countless times since then, enjoying it for story if nothing else. It started to hit me though, difficulty wise the game itself really isn't that difficult and even the weapons can be tamed easily with a few strategies. Final Fantasy 6 suffered from the difficulty issue as well, really it was even easier in my opinion, but I digress. I tell you this story to get you warmed up for my introduction of by Final Fantasy VII HardType by our own GalenMyra.
FF7 HardType is a difficulty hack that aims to keep as close to the main game as possible while adding a balanced, much more difficult experience. Balancing is the most important thing I think because just by creating a balance you automatically raise the challenge level to some extent. How does it balance you say? A lot of ways, mainly in tweaking of damage output and certain Materia and equipment abilities. By nerfing HP Plus for example you eliminate being able to easily max out your HP. You also allow it to be used earlier because the bonus is not as great. This is only one example, but it demonstrates the idea behind the hack. Your characters are no longer able to easily become overpowered through things like source farming and item duping, and you get to find use out of things that were not normally as viable like the Premium Heart, which has had its damage formula changed.
To go into too much detail of each individual change would rob you the experience of the game, so I want to go into the enemies. What I really like about HardType is that it gives you the feeling of easing into things. Midgar itself is not overly difficult but the damage output obviously raises as you get closer to the outside world. It is like a way to show you the features and get you prepared to go outside and play, so to speak. Encounters are now more interactive due to the increased durability and damage of the enemies meaning you have to make sure you stock up on items, and take advantage of things like Steal. The fact that you can get a lot of use out of many different items and abilities is a shining point of HardType.
In my current playthrough I am still on the 1st disk, and I am seeing noticable difficulty shifts after each area. This in itself shows me that there is a lot more to come and I will definately be pleased. I can't end this without giving you all some kind of sample of the game though, so I will leave you with the Midgar Zolom. This battle may seem daunting at first but with careful strategy you can gain control of the battle.
Feel free to shoot me any questions you have, and happy playing! You can check out more info and download the HardType here.
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ID Arcade Launched
Jan 22 2012 06:37 PM | Archael in NewsCheck out or new Arcade! The arcade works with your ID account, and it keeps track of high scores, your rank vs other members, your favorite game, and total playtime for all users among other things. If you have suggestions for new games or feedback on the Arcade itself, post in the Arcade Discussion board. The leaderboards for the Arcade work like this:
- 1st Place Score In Game
- 2nd Place Score In Game
- 3rd Place Score In Game
You may also rate games and keep a list of your favorite games.
Highly rated games will have five



stars.
Have fun competing!
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- Time Now: May 17 2012 09:13 AM
