Final Fantasy IX Unleashed - First Impressions By Scott Richard Stoller
Posted 04 January 2012 - 12:09 PM
[color="#00FF00"][i][b][font="Times New Roman"][size="3"][url="http://youtube.com/TwistedSeraph757"]The desolate abyss...[/url][/size][/font][/b][/i][/color]
Posted 05 January 2012 - 05:12 AM
To Kyou, I know exactly what you mean. The equipment stat boost thing needs work. If I can find the data and come up with a good way to change it, I will.
To scottrichardstoller, sorry, I accidentally renamed the topic.
would it be possible to make it so you gain stats on lvl up not based upon items but based upon a set amount? Just wondering if it would be possible. Or if not that then what about making so the items give stats only on equip not on lvl up. Making end game items have higher boosts of course.
I mean all else fails why not change the default stats of Freya, Quena, Aramarant, and Eiko since the other 4 you have from the very beginning. That way the other 4 aren't lagging behind. Just go with an amount that would make since compared to an average comapred to the other characters and how many points they are likely to have gained compared to that level.
Posted 06 January 2012 - 01:45 PM
VII was a step forward as we saw our first super boss with a million HP. VIII was another step forward as we saw 5 digit damage from attacks, albeit only 3 could break 9999. And for whatever reason IX was 2 steps backwards using modified snes code instead of what was being used in the previous psx games.
Be reminded I'm only talking about code and formulas here not graphical progression.
Really makes me wish i actually knew about coding lol cause I'm seriously intrigued as to what they did from snes days to current ps3 platform.
Posted 06 January 2012 - 02:25 PM