Stann, on 02 February 2012 - 11:45 PM, said:
Super excited for this project, if you couldn't tell
I have been thinking about that, I am thinking of removing Wall Ring because you will have ample access to reflect. Although I can also add variety to enemies where there is a way to use game breaking combos. I want to balance this though because I don't want to totally remove Vanish from the game. I was thinking about a rare Reflect Mail like armor.
Jon, on 03 February 2012 - 01:53 AM, said:
Looks pretty good, keep up the awesome work!
Well I decreased chance to hit alot since there are more than a few attacks that can't miss, there is actually a "cannot be dodged" effect that is set to Blitz, SwdTech, Tools to name a few. The decreased chance to hit does the job for the most part, so if I give enemies too much evade they will be really hard to hit. I have a few enemies this way that I think should be fast, but other then that the reduced hit chance is enough. Autocrossbow WILL miss enemies because in the beginning Autocrossbow is so OP that just a reduction in attack isn't enough.
Evade % on equipment is reduced, in the end you will be able to get decent evade but no-one will be able to max it. Reason being is that not everyone can equip shields although I haven't taken into account Merit Award yet...guess I will have to wait to test this.



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