Anima Zero, on 11 March 2012 - 09:03 AM, said:
Also, got Mog and been test driving some of his dances. It would be so nice if you didn't have to worry about failing to merely activate a dance the first try. Just wastes time and doesn't make sense to me TBH.
But with that aside, damage wise...Earth Blues needs to get nerfed HARD. I was testing it on a SlamDancer in Zozo with Mog at lv20 and 53 Magic Power (Air Lancer, MageGauntlet, Magus Hat, Mithril Vest, Tintinabar, Zephyr Cape).
Land Slide did like 2400 damage to the SlamDancer, think the other attack I saw from it did similar damage, and Sun Bath healed everyone for 900+. Not sure if SlamDancer is weak to any elements or whatnot.
I'll test out the dances some more later today after I get Water Rondo.
Also would help if I knew of an enemy that had average defenses and was neutral to all elements (That means no absorption, nullification, or immunity to anything ;D), heh.
I don't know if I can fix that with dances, but I will look into it.
The skean thing may take a little longer to tweak since I am changing their magic power to effect the damage, that is why I have not changed it yet. I did increase it a bit but its a little harder to predict the change and can take several tries.
As a gauge, any multitarget dance probably should do 150 max to Pipsqueaks at this level. Single target 200-250. This is one of the only monsters without a magic weakness so far. Actually Slamdancer has really good magic defense too, so yea this needs really really nerfed lol
Midnight980, on 11 March 2012 - 05:31 AM, said:
Hmmm, he should not be unkillable. I have not tested his changes from before but I know that other people have killed him. If you give me some time I will test him though, I tested his initial changes but not the ones that I made after. I don't want the regen to be too much of an advantage so if it is then I can remove it
EDIT: There is a patch so he will not fail dancing!!!! I will have to test it, but this is good news



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