
DOWNLOAD:
http://www.insanedif.../WOTL1310us.ppf
****Beta Release is NTFS (US version) ONLY. PM me if you cannot find a vanilla NTFS ISO****
**IMPORTANT**
This patch is not compatible with previous save files due to heavy item changes and new special characters. Your save files will load but you will end up with equipment you didn't earn. It will not be as fun as you might think.
Known Bugs:
-Formation screen sprites will be a little bit screwy. Some of these won't ever be fixed, but most of them won't because the work necessary to fix them just isn't worth it. The in-battle sprites work just fine.
-While much has been done to update text edits in game, there will still be the occasional typo or missed description. I'm not worried about going in and fixing something that has a mismarked range, for example, but I would be interested to know which abilities have the wrong descriptions/names.
-Berserkers sometimes can be controlled for a turn or two.
General:
-New Status: Curse. Removes all positive status effects on the target and prevents them from being reapplied. Can be cured with most cure-all abilities. Infinite duration. This status has replaced the effect on Heretic Sword.
-New Status: Displaced. Sideteps target into another dimension for a very short period of time. Target cannot be hit by offensive or defensive abilities (as if they were jumping). Alchemist potion only.
-Invisibility cloak on Germinas Peak now a 100% move-find
-Aliste fight just before Twilight's Deep now a Elmdor-level stealfest. There are several unique items to collect.
-Crush legs now weapon ranged. Renamed Arterial Strike. CT-3
-Significant improvement in text edits. nearly all item/weapon/ability names and descriptions have been brought up to date.
-HP Boost is now a MOVEMENT ability slot, instead of support. Now combineable with Arcane/Defense boost.
-Fixed a bug that would not allow assasins to use equiped items in WOTL. Good luck on the Colliery, bitches!
-Toned down the undead a little. (A lot)
-Most DD move-find elixirs replaced with the new WOTL-only items. Locations are the same. Elixirs are easier to poach to compensate (but still rare)
-Poaching completely retooled. All poachable-only items have been moved to different locations and can either be stolen or otherwise earned in battle. Most of these items can be found on the 50+ new arena battles, with a few exceptions. Poaching no longer requires you to breed special units. You can just set poach on a couple of units and use it to passively restock your Alchemist's reagents.
-Several new jobs and specials now available:
--3 Tiers of Tonberries have replaced panthers. See Arch's PSX 1.3 notes for details
--Cactuars have been added to the game and can be found in desert areas.
--WOTL-native onion knights have been replaced with Berserkers. They can equip any melee weapon and cloth armor, have massive strength and innate berserk and atheist. They are only controlable until the first attack. They have innate dual wield, doublehand, poach and maintenance. PSX version of Onion Knights are still in game via a recruit in-battle.
--Dark Knights have been reverted back to original WOTL Dark Knights. Hitoshi the PSX version of the DK will still join your party. Vehemance is still out. HP and MP leaching sword skills once again use nerfed WOTL formulas.
--Meliadoul's skillset has been completely retooled. Details further down in patch notes.
--Orlandu lost HP leaching swordskill but picked up Meliadoul's entire "crush" series
--Agrias actually has Life and Esuna changes that were promised in last update, as well as stat growth boosts
--New recruitable special unit: Alchemist. (NYI)
--Find Fluffy! New recruitable special monster late in chapter 4!
New Skillset details:
Meliadoul:
Skillset renamed to "Dragoon"
-Equips poles and lances
-Equips armor
-Equips female-only items
-Joins party with Dragon Lance
-Joins party with level 8 Lancer
-Joins party with Vanguard - 120HP/100MP helm. Absorbs dark/holy -Unique, one-of-a-kind item
-Learns HP boost in root job (boosts max HP)
-Skillset is designed for versatility. Meliadoul's root job is primarily made for physical attacks with utility and combines very well wil the jump command secondary. Her skillset goes very well with virtually any other job, both physical and magical. Ranged elemental strikes to go with a Marksman, high-powered magical damage from a short-charged Time mage, etc. All with unique support utilities for any situation. Can heal a group or restore MP, can be a caster-killer with ranged AE berserk, can be a high-HP killer with percentage-based damaging attacks that lend themselves very well for combos.
Abilities:
-Reis's Wind - Self-target 2 AoE 100% regen, heals 35% max HP
-Luna - 3 range 1 AoE berserk, instant. Same formula/values as mimic daravon
-Backdraft - Fire, Wind and Dark elemental weapon strike, 25% blind and silence, instant. Deals 50% max HP damage. Will Execute Fire/Wind/Dark vulnerable targets
-White Draw - Self-target 2 AoE MP restore
-Cherry Blossom - Heavy non-elemental AE damage
Alchemist: **NOT YET IMPLEMENTED. ALL ALCHEMIST ITEMS NOW USEABLE ON CHEMISTS**
Skillset named "Nihopalaoa"
-Equips Books and Instruments
-Innate throw items, treasure hunter, poach and tame
-Recruitable special in Yuguo Woods named Sasha
-All skills require reagents that require poaching/treasure boxing and battle trophies to obtain.
-Special thanks to Lijj, Atma, Mondo and Twinees for the sprite/pallette and portraits. Used with permission from Lijj and downloaded from FFHacktics (NYI)
Sasha is a completely unique special unit that uses her own set of items similar to a chemist. The potions they use can be extremely powerful but the reagents to make them can be very rare. They extract ingedients from monsters poached on the battlefield.
Nihopalaoa:
-Hodgepodge Brew: Common Poach. Heals target for a random amount between 1 and 255 and adds one positive status at random.
-Anomalous Goup: Common Poach. Sticky, lighter than air and flamable goup. Inflicts Oil, Float and Slow
-Potion Number 9: Rare Poach. An attempt at a love potion that knows no gender or species boundaries. More often than not, has the opposite effect. Inflicts Charm OR Berserk
-Liquid DFA: Rare Poach. Created by Riffington Industries, this potion is a liquified version of the original Dimensional Flux Agitator. When applied, it temporarily side-steps the target into another dimension and allows them to come back undetected. Inflicts displacement (short-term invulnerability) and invisibility.
-Power Source. Rare Poach. Just an Elixir.
-Chemists lose all status restoring items except for remedy.
-Remedy has been nerfed to only cure minor status effects
-Chrono's Tears added to game.
--Properties exist outside of time. This potion removes a targets known destiny and resets their timeline. Removes Slow, Stop, Haste, Death Sentence, Atheist, Faith. Can be used offensively or defensively.
-Restoration Potions added to the game.
--Restores all status that cause changes to a unit at a molecular level. Removes Frog, Stone, Vampire, Undead
-Time Mages don't need to spend 16 billion JP to master
--Hasteja and Slowja removed.
--Haste and Slow given better vertical tolerance
--Gravity removed
-WOTL native Onion Knights now called berserkers (and need a new sprite)
--Equips anything, innate dual wield, doublehand, berserk, atheist, poach
Updated changes to reflect PSX version 1.3.0.6 by Archael:
--Elixirs now called Power Sources and are unavailable to players
--Except for Worker 8 and Sasha (new special Alchemist)
--Counter Throw added to the game
--Goblin reaction changed to Counter Throw
--Trees' Leaf Dance damage increased, no longer hits allies in the AOE
--Choco Guard is no longer spammed on off turns
--Bull Demon's Reaction reverted to Counter
--Murasame healing power down from 10 to 9
--Cure healing power up from 16 to 20
--Rejuvenate healing power up from 24 to 30, AOE increased by 1
--Reflect CT down from 2 to 1, Accuracy increased
--Meteor can no longer be Mimicked, is Evadeable, and Reflectable
--Summon Magic can no longer be Mimicked
--All Offensive Summon Magic except Zodiac is now Evadeable
--Moogle healing power reduced from 20 to 16
--Shiva, Ramuh, Ifrit damage values down from 18 to 16
--Silf now deals Wind damage with a chance of adding Float, MP cost 26
--Carbunkle now adds Reflect & Defend, CT down from 4 to 3, MP cost down to 20
--Worker 7 (Nelveska Temple Boss) now has ??? Stats
--Cleaned up Balmafula's Storyline Event Sprite
--Overleveling strategy farming spots nerfed
--Reis' SPM down from 120 to 105
--Beowulf's PAM down from 130 to 110, MPM down from 145 to 115
--Cloud's SPM down from 120 to 105
--Cloud's Climhazzard CT up from 3 to 5
--Cloud's Limit skills now all have MP Costs
--Olan (Guest) can no longer use Dash as an action
--Heretic Sword's damage is now based on PA and MA, 25% Cancel Positive Status
--Guts and Basic Skill now have a new skill called Target
--Squid's Monster Skill Acid Rain damage Q lowered
--Enemy Behemoths can now correctly use MS Meteorain when available
--Lich now deals dark elemental damage with a chance to KO targets.



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