Today, I finished Isle of Avalon without too much trouble. I was able to divide into 3 groups and still hold my own, though a few times I had to use boots to save one group or the other.
The buffed angels were great - they replaced pushover units in the original game with units that severely damaged my wyrms, rock golem, witches, mages, etc. Even my dragoners took like 40 damage from banish (I guess white is the dragoner's weakness now?) I recruited two of them myself & look forward to seeing them in action next stage.
The flying dual dollmage + angel + cockatris units were probably the toughest units to beat, but the angels + knights units were a lot harder than I expected as well.
However, Gares was insane! I thought I handled the stage extremely well, but I could not beat Gares without resorting to tarots. In fact, I had to blow most of my tarot cards on him. I just could not hit him reliably at all, even with Warren(9) or my highest level Valkyrie (11). Once I spammed tarots, he went down quickly, but it highlights my need to develop better boss killing units soon.
Here are my favorite units so far (in my army):
...................... Witch
Rock Golem Shaman (or sometimes switch to Valk if healing not needed)
....................... Witch
Slow & steady, this unit can hold out pretty much forever, unless it comes up against white magic. Great for tossing in the center of the line and weakening up the enemy or for holding towns. It's been extremely tanky since the start, but once I got to lvl 5 and promoted 2 witches, the phantoms show up enough to do decent damage as well. So far the Rock Golem has been able to hit things a decent % of the time ... we'll see if that lasts.
Ninja
Silver Dragon Shaman (or sometimes switch to Valk if healing not needed)
Dragoner
This unit was amazing at level 7, as its entire front line had 3x attacks when almost no enemies had 3 attacks. It does very well against gryphons and doll mages (high phys res and high agility for the ninja) ... good thing since this mod is overflowing with gryphons and doll mages
The thing I'm missing most so far, is a huge nuke unit. Usually I power level a mage heavy unit, but I haven't been able to find an undead staff so far & Warren's unit is actually a bit behind at level 9. In general, the increased int of fighter types and the hugely increased resistances of units like clerics and angels makes wizards a lot less powerful. I also haven't found any items with more than +10 int, while I was able to buy a few boleas axes for +17 str ...
.............. Wizard
Wyrm Warren (Wizard)
.............. Wizard
Canopus's unit (level 13) is actually the closet thing I have to a power level'd nuke unit right now, but I am trying to only use it for cleanup or saving someone. It's also not that great against bosses, because mages hit the boss only once and witches are horrible against bosses.
.............. Canopus
Wyvern Mage
.............. Witch













