Chrono Cross - Time's Anguish v1.4 Download and Information
Posted 08 November 2012 - 05:19 PM
The person who was asking about a steal ability on the main character:
You can easily do this with a memory editor. The ID numbers of the spells is a 2 byte number. Pillage's ID is 211 (D3 in hex). .
01E3EC52 is the address of dash and slash. Simply change the number in at this address to 211( again, it's D3 in hex) and it will change into pillage.
01E3EC52 is the address of glidehook on lynx, too.
Posted 20 December 2012 - 10:03 PM
My final review of this mod was it certainly made a game I used to completely hate, more fun. I had to exploit the hell out of savestates on several fights, however, because enemy damage was so absurd, even with the game's best equipment, and you only get 4 revive elements to work with. The insanity of the enemy damage made most of the playable characters not viable at all, in my opinion, which kind of sucks (not that I ever liked 30+ of them, to begin with).
I'm curious if anyone's been able to beat this mod with no save states, and not using "Diminish" on pretty much every boss in the second half of the game. The only viable strat I ever found was pretty much "Diminish" at the start, and use melee and heal elements only (with some buffs/debuffs). I missed being able to use attack elements D:
Posted 20 December 2012 - 10:43 PM
I believe the good Doctor was talking about trying to get a FFXII editor made/hex editing the game itself in order to make a mod. Ah, here it is.
I just might give this a shot, then. I have so many fucking hacks to play and anime to watch. D:
Posted 05 May 2013 - 06:32 PM
Out of curiosity, do you have any information on what kind of changes you did? Like, was it just enemies that were altered, or characters as well..?
Posted 06 May 2013 - 05:40 PM
Also, if you don't mind me asking, were the changes mostly dealing with stats, or were things like elemental affinities/enemy skills/status weaknesses altered as well?