Softlock: Tell Astral no 3 times and cutscene breaks
08 September 2016 - 06:53 AM
https://www.twitch.t...rack/v/88239561 (at some point in my stream my audio desynced from the video, small desync)
Softlock appears similar to a softlock that can occur in regular Final Fantasy 6.
09 September 2016 - 07:09 PM
09 September 2016 - 09:07 PM
When I was streaming this, I wanted to see what the different rewards were, so I picked the Yes option first and watched the entire cutscene. After the cutscene finished, I reset my emulator (snes9x v1.53, reset using ctrl+shift+R hotkey) and picked the no option. That's when the softlock happened.
So I played around with this for a while, and tried reseting after watching the No cutscene fully. That too caused the softlock. Closing the emulator and starting a new instance, I picked the No option, watched the full cutscene, then reset and tried picking the No option again. This caused the softlock too.
So it seems like something isn't re-initializing properly when resetting. Something happens during that cutscene that isn't being reset, or it might be emulator dependent.
I don't have time tonight, but I'll see about uploading my rom and .srm; and maybe a video. I'm curious if this happens in normal FF6.
10 September 2016 - 12:38 AM
07 October 2016 - 06:22 PM
It seems the last positions of objects $01, $04 and $05 are kept on the map, I can't explain why something like this happen if no savestate is involved and you close / reopen the emulator.
09 October 2016 - 10:52 AM
Tested it and no more softlock. I might attempt an object position reset by assembly coding on game reset instead at some point but for now it's an event fix: http://www.ff6hackin...ad.php?tid=3343
This post has been edited by Madsiur: 09 October 2016 - 11:33 AM