I don't know if it's just me, but for some reason I seem to have difficulty blocking Bowser's claw attacks, the timing for it just doesn't seem to be where I feel like it would be, either not or it's just a really narrow window. (And I was able to block both attacks from the Jaggers just fine.)
The other is I think it could be better communicated that Bowser is going to use his Fire attack and that you need to use the Defend command to survive.
So like instead of Bowser saying "What a joke! Put More Muscle into it!" it might be better if he said something along the lines of "What a joke! It's time to burn!" to better indicate that he is going to use a powerful attack, and maybe also have Peach say something the first time like "His Fire is too strong, you need to guard!" (Like she would say this either before or after mentioning hitting the Chandeli-ho.)
I like this guard mechanic for the intro fight, I just think it could be a bit smoother with some better communication.
I died the first time to this since I didn't know he used Fire after he taunted, which gave the fight a more trial and error feel since I would have no way of seeing that coming. (Sorry if I'm nit-picking here, I just see this as an area that could be improved some for a better introduction fight.)
Is level 13 too high for ending Bandit's Way with?
Croco just felt rather easy at that level, I didn't grind to that point either, as I got about 5 of those levels just from using the Starman in that area to beat like 10 of those bandit enemies.
Might I suggest changing the enemies in the room with the Starman to something that gives less EXP like Spinies so this spot isn't such a big EXP dump?
not at all when you can 2 shot croco with a double dose of fire orb each hitting for over 4700 :3