This isn't meant to be comprehensive. Just a list of some common questions and concerns I've seen new players have. If anyone can think of other questions, feel free to ask them in the thread and I'll answer them/add them to the list. Hope this helps!
Is this a hard type / difficulty patch?
Definitely not. BNW is considerably harder than Vanilla was, but kaizo-style/arbitrary difficulty is minimized. There are very few party-wide 1HKO attacks, and the party-attacks that do exist are usually avoidable or able to be mitigated in some manner. There's also a general lack of situations where the player is required to have a specific ability or item to progress. After Kefka at Narshe, pretty much every play style is viable. Most of what makes BNW hard comes from either not knowing enemies, or playing it like Vanilla FF6 rather than like it's a separate and different game.
What makes BNW different from Vanilla?
The biggest difference is that BNW operates by a different set of rules. Virtually every aspect under the hood is different from Vanilla, from stats and abilities to enemy scripts, to spells and items. No aspect has been ignored or neglected. While it looks the same and feels similar, it is quite far from Vanilla FF6 mechanically.
Do I have to min/max?
Not really. The game rewards it, but only marginally. The balance is such that a player can finish all the content with however they build their characters. It really doesn't matter.
Do I need to know everything in this huge Readme/Printme?
Nope. They're both designed to be reference materials, much like a normal manual for a new game. Their original intent was actually so the developers could document their changes. Use them if you get stuck or want to look something up. DO go to the Beginner's School though. No really, it's worth it.
Why do enemies have so many death counters?
Actually, very few enemies have death counters. Enemies DO have lots of Magic/Tools/Blitz/Bushdio counters, so they look like death counters when those attacks are fatal.
Are status ailments actually useful/potent?
Absolutely. Most enemies have some weakness to at least one debilitating status affect. Most bosses, while immune to most status ailments, can be afflicted by Slow or Sap if they don't have Auto-Haste or Regen, respectively. Conversely, enemies love to throw these at the player. It's very important to protect against them or the party will find itself incapacitated pretty quickly. Don't neglect this! The Goggles do something!
What about buffs? How are those?
Very useful! Proper buffs can make or break a fight, and in some cases completely nullify an enemy's ability to really do damage to the party.
What platform(s) can I play this on?
Most major emulators are supported - ZSNES, SNES9X, BSNES/Higan, RetroArch. Console is also supported either via flash carts or repro carts.
Can I brick/mess up a character?
Nope. There is a character respec option in the World of Ruin.
My character isn't gaining ELs!
Make sure an Esper is equipped!
I tried to steal and got trashed!
Stealing from non-human enemies is a good way to wind up dead. They have nothing of value, only humanoid enemies have steals.
Do I need to grind levels/gp?
Nope. Level progression follows the exp curve just fine if all the player fights is the randoms they encounter normally. Players run into GP issues if they want to stock up on lots and lots of things. It's always a good idea to consider what to buy carefully before spending a lot of GP. Worst case scenario, the game does have a few decent GP spots to grind and there's quite a bit of GP in chests.
Shadow bailed, where's my stuff?
Check the inventory! He's force unequipped in every situation but one: If Shadow is in the party and the player returns to Narshe after recruiting him at Kohlingen, before going to Zozo. This was an oversight on the developers' part, but it's a pretty unusual situation.
BNW Beginner FAQ
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