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- Viewing Forum: Final Fantasy VI: Brave New World
- Member Title:
- Co-Creator of BNW
- 32 years old
- January 16, 1985
- Houston, TX
- Heavy metal, Swedish redheads, and My Little Pony
Topics I've Started
4 weeks agohttp://cartridgelit....gamer-i-fanboy/
It's kind of cool to be getting attention from writers like this. My favorite quote from it:
“Obviously it is much more work to create something original than improve upon something else—this is a fact that people who disparage the modding community like to throw in our face. But it’s more than that. We mod existing games because we see the true potential in them and we feel the world needs to see it. We mod a game to be a better version of itself, not something else entirely."
There's a lot of people out there - especially those who take Nintendo's side with the whole AM2R debacle - who inspired that quote. Because they're the people that just don't "get" modding, what it is or what it aims to do. And I'm really glad to see this piece go up to help tell that story.
02 January 2017 - 05:45 PMWe are proud to announce the release of Brave New World 1.8.0, once again proving that we are filthy liars every time we say "this is the last release before 2.0".
In all honesty, though, this is an updated that was spearheaded and brought to fruition by the community as a whole. Special thanks go out to Think and DN for their enormous contributions that made 1.8 possible, as well as to Mishrack, Satarack, and Yuyu for your help with testing. Also thanks to Seibaby for finally putting Brave New World's longest-running known issue to rest, as well as to the rest of the community for supporting us through all these years. You guys all kick ass, and here's to a great 2017!
Click here to view the article
02 January 2017 - 05:31 PMDownload Brave New World Here
(New to Brave New World? Want to know what it's all about? Check out the Readme here.)
Nine months ago today, Synchysi and I released what was "very definitely the final update to Brave New World until 2.0, no seriously we mean it this time". It was chock full of new features that were initially slated for 2.0 and it marked the completion of our changes to the game's vanilla content - all development henceforth would focus on expansion. And... well, we actually meant it. In the months following the release of 1.7, we quietly gathered bug reports for a final minor update. It wasn't until the discovery of an actually significant bug - an overflow error in the physical damage formula that was causing high-vigor characters to do much more damage than they should - that we began working on what would eventually become 1.8.
In addition to the aforementioned bugs, the primary feature of this update was a new system suggested by Nowea (and pushed by Mishrak) to allow espers to provide on-equip bonuses just like equipment does to address the fact that 1.7's EL Bank had created an environment where players had little reason to care *which* esper anyone had equipped so long as they had one on. This system was coded by Think, who has thus far contributed more to Brave New World than anyone who isn't named BTB or Synchysi. He also fixed the above-mentioned overflow error and provided us with several other patches for this update.
Not to be outdone, our friend and colleague DN provided us with a myriad of hacks for the game's interface, something which we hadn't done much of in the past due to the Lovecraftian nature of menu hacking. The most notable of these is a vast improvement to the way that status buffs are displayed in battle so that boss battles are no longer a random clusterfuck of glowing characters. It also allows the Scan spell to report enemy statuses since it was otherwise a completely useless spell (and still kind of is).
Last but not least, seasoned FF6 hacking veteran Seibaby contributes his "Smart Cover" patch to the mix, which provides an elegant solution to our longest-running (and by far most aggravating) known issue of the "protect weakened allies" feature also blocking curative strikes. It does this by simply preventing the function from activating on any attack originating from the same team. My sincerest gratitude goes to him for finally hunting down this white whale for us and giving it a serious ass-spearing.
And, of course, thank you so very much to everyone who beta tested this release and provided feedback. Satarack, Mishrack, and Yuyu: you guys have been invaluable in making this update happen and preventing me from having to playtest my own work. It cannot be understated just how amazing it is to me that every time I have something new on the horizon, I have wonderful people like you who are practically champing at the bit to let me Tom Sawyer my work off on you. More so than any other release before it, 1.8 is truly a product of the community surrounding it - all Synchysi and I really provided for this one was a pot with a stone in it.
As for my own hand in this update, it was per usual largely the result of watching players LP Brave New World on Twitch and Youtube. I've tweaked the late-game experience curve given the tendency of players to unintentionally (and also very intentionally) overlevel their characters. While 1.7 was strongly focused on quality-of-life changes and making the mod more accessible to newer players, there are those who I feel run a little too far in that direction. Brave New World is adamantly *not* a difficulty hack, but it does require the player to pay attention; powerleveling your characters to the point where you can just phone in the rest of the game while you hold "A" to ROFLstomp everything runs contrary to the experience we aim to provide.
Finally, a reminder to everyone that Brave New World is now available as a reproduction cartridge courtesy of our good friends at Retro Circuits. Feel free to contact them with questions about their products or even just to chat; they're great folks and I'm glad to have the pleasure of dealing with them.
And that's about it, now and for a very long while ahead of us. Thank you all for your support throughout all of these years and for making Brave New World what it is today. I love each and every one of you.
What's new in 1.8.4:
What's new in 1.8.3:
What's new in 1.8.2:
What's new in 1.8.1:
What's new in 1.8.0:
(Oh, and if liking things on Facebook is your bag, baby, then by all means go nuts.)
22 June 2016 - 10:05 AM
15 April 2016 - 02:23 PMSort of like the screenshot thread, only this time it's 5 to 10-second video clips. FF6Hacking is making a Youtube trailer featuring various hacks, and Brave New World is one of them.
The guidelines here are pretty much the same as the screenshot thread. It has to show off something immediately visually different from the original game (sound is optional since a song will be playing over the teaser anyway), and battles are probably the best opportunity that I can think of.
A few suggestions:
• Any of BNW's new attacks (Defibrillator, Refract, Mirage, Dark, or Raze are all good candidates)
• Any of BNW's "new" bosses (Kaiser or any of the dragons with new sprites; I recommend the Silver-D or Purple-D)
• The scene barring entry to Kefka's Tower without Terra's pendant
It's preferred that you use the new default window style. Bonus points for custom recolors.
Deadline for submission is April 28th