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- 28-November 14
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- A week ago
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- Creator of New Threat
- 30 years old
- January 1, 1987
- Nothing you'd really be interested in, I'm afraid.
Posts I've Made
A week ago
A week agoI didn't see any other topics covering this so figured I should ask. I'm LPing No Threat and I noticed sometimes when I cast Cure, it randomly gets reflected and I can't find any reason why so maybe it's a glitch? Anyone else experience this?
Reactor No.5 has a few enemies that inflict reflect; players weren't making the association between the status and the attack though so this status has been removed from all the enemies/bosses in there.
A week agoI'm playing NT through Steam and I'm getting the achievements as if I'm playing vanilla. Is there any known glitch or something i should worry about? Will it freeze or anything when I get a certain achievement or am I fine and good to go?
No glitches, but you will be missing a few achievements by the end.
A week agohi there,
I just recently got into disc 4, defeated some bosses from the cave materia, a couple more bosses to obtain some lv. 4 limits yet I still have no idea of what do I need to craft the ultimate weapons for my party. In the readme it only says that I have to track down "ingredients" yet I have no clue what items should I be looking for. The weapon smithy near gongaga doesn't say anything other than he needs materials to make weapons. Perhaps I've missed some in-game explanation?
The weaponsmith should tell you what you need to craft each weapon; try talking to him again.
No, no; the mod only has 3 discs. The PS1 game can support up to 9 separate discs though.
A week agoOk, I might have been wrong, 'coz everyone get additional +5 to all attributes when levelling up Dunno if this is intended though.
Another thing to mention is that the game hangs during a sand worm battle (Corel prison, desert location), when he tries using one of his attacks, nothing happens and the game waits forever.
I think I sorted out the worms issue in one of the patches. The extra +5 to stats was intentional, but it wasn't mentioned in the field script; I've since updated it to reflect the extra 'base' stat upgrade every character gets now.