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- 07-December 15
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13 hours agoAlso, for all new members, know that our Discoer Server for chatting is unaffected, so you may hang out in there. (Big chat button on top)
13 hours agoI have two suggestions for the Active Topics box on the front page:
1) Show which sub-forum the post is from
2) Delete removed threads from the Active Topics box
That is all. Please and thank you.
Agreed on 1), good suggestion. 2) is completely necessary, agreed of course.
5 days ago
A week agoI think growths should never be removed, because it's arguably one of the defining parts of FFT as a whole. MT did the static growths well, but I'm of the argument that only because that worked well in one project, that normal growths can't work well in a more vanilla spirited project such as 1.3.
The idea of having growths is that two characters won't ever be the same. My idea of balancing speed growths would be to make them so small, that you would only gain from 0-2 speed, from lvl 1 to max lvl, depending on the character and the job's multiplier. This would most likely only work well by capping the max lvl to sonething around 50, which is another change I'd to the engine.
From there on, other things come into place like a general decrease in speed, and so on.
A week agoAs it is, I'd just wait for the OP to give feedback on our inputs, which are a lot. And some proof or even statement that he's going to at least try to make this a thing. A lot of projects start out this way, and vanish in thin air when the makers realize how much work it requires to actually make something decent.