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Difficulty versus punishment
Today, 12:22 AMNEW MOD: Final Fantasy VI Dancing Mad





Auraplatonic's project to rebalance and add challenge to Final Fantasy VI is now ready to be played! Taking his experiences with the game, he's made the following changes (summarized)
- Make all abilities viable.
- Make each character individual, and not the same OP combo they all reached in the end game.
- Class oriented character development.
- Rebalanced damage system and more durable enemies.
- Nerfed endgame stuff like 9999x8 lolmode.
- Fix physical evade.
- Minimized Esper boost.
More details here.
1 Comments
Page 1 of 1
auraplatonic
19 February 2012 - 07:06 PMThought I would add to this:
This is a video showing an introduction to the Beta and showcases a few changes.You do not have permission to leave comments on this articlePage 1 of 1
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